DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729

Published: June 25, 2025

Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing

Keywords: DirectX, DirectX 12, HLSL, GPU Programming, Graphics Pipeline, Ray Tracing, Compute Shaders, Game Development, Rendering, Optimization, Shader Development

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About This Book

From the perspective of a Software Development professional, this book offers practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.From the perspective of a Software Development professional, this book offers practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.From the perspective of a Software Development professional, this book offers practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.

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Customer Reviews

Jordan Davis
Jordan Davis
Literary Analyst from Paris
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers engaging and accessible to all readers. The practical exercises for DirectX were incredibly useful. After reading this, I've already recommended it to several colleagues.

Reviewed on June 1, 2025

Quinn Smith
Quinn Smith
Editor from Sydney
Rating: ★★★★☆

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is innovative and thought-provoking. The practical exercises for DirectX were incredibly useful. It's rare to find a book that covers so much ground so effectively.

Reviewed on August 29, 2025

Morgan Williams
Morgan Williams
Dr. from Berlin
Rating: ★★★★☆

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is a perfect balance of theory and practice. The chapters on DirectX 12 were particularly enlightening. It's rare to find a book that covers so much ground so effectively.

Reviewed on May 1, 2025

Riley Jones
Riley Jones
Dr. from Berlin
Rating: ★★★★★

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is innovative and thought-provoking. The practical exercises for DirectX were incredibly useful. This is a must-read for professionals in Programming.

Reviewed on March 7, 2025

Quinn Garcia
Quinn Garcia
Reviewer from Berlin
Rating: ★★★☆☆

For beginners in Game Development, this book provides innovative and thought-provoking. The practical exercises for DirectX were incredibly useful. After reading this, I've already recommended it to several colleagues.

Reviewed on October 9, 2025

Alex Johnson
Alex Johnson
Critic from Chicago
Rating: ★★★☆☆

For beginners in Game Development, this book provides innovative and thought-provoking. The case studies on Graphics Pipeline added tremendous value. This is a must-read for professionals in Programming.

Reviewed on June 20, 2025

Taylor Johnson
Taylor Johnson
Critic from Berlin
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers engaging and accessible to all readers. The chapters on DirectX 12 were particularly enlightening. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on April 15, 2025

Casey Garcia
Casey Garcia
Dr. from Berlin
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers innovative and thought-provoking. I especially appreciated the sections dealing with HLSL. It's rare to find a book that covers so much ground so effectively.

Reviewed on April 21, 2025

Riley Williams
Riley Williams
Critic from New York
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers a perfect balance of theory and practice. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.

Reviewed on October 20, 2025

Quinn Jones
Quinn Jones
Professor from New York
Rating: ★★★☆☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is a perfect balance of theory and practice. The case studies on Graphics Pipeline added tremendous value. After reading this, I've already recommended it to several colleagues.

Reviewed on October 2, 2025

Casey Brown
Casey Brown
Dr. from London
Rating: ★★★★★

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is deeply insightful with real-world examples. The real-world applications of GPU Programming were eye-opening. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on March 20, 2025

Morgan Davis
Morgan Davis
Professor from Sydney
Rating: ★★★★★

For beginners in Game Development, this book provides practical and immediately applicable. The chapters on DirectX 12 were particularly enlightening. After reading this, I've already recommended it to several colleagues.

Reviewed on August 16, 2025